Press to flip
Use the formula 2 * h
Press to flip
y = ax^2 + bx + c
Press to flip
y = a * x - p * x - q
Press to flip
p and q are the x-intercepts of the quadratic equation
Press to flip
Set x equal to 0 and solve for y
Press to flip
The x-intercepts are the values of p and q
Press to flip
The x-coordinate is the average of the x-intercepts, and the y-coordinate is found by substituting the x-coordinate back into the equation
Press to flip
y = a(x - h)^2 + k
Press to flip
The axis of symmetry is the vertical line passing through the vertex, and its equation is x = h, where h is the x-coordinate of the vertex
Press to flip
Simply add p and q
Press to flip
Use the formula B/a
Press to flip
Use the formula 2 * h
Press to flip
y = ax^2 + bx + c