Players seek an immersive experience where characters feel like extensions of themselves.
The goal is to see, hear, and even potentially smell what the character experiences.
Game Sensing Technology
Startup company Game Send has developed a Game Sent scent system.
The system translates onscreen action into six scents: Forest, gunfire, storm, explosion, racing cars, and a neutral palate cleanser.
Additional scents in development include ocean, fresh cut grass, sports arena, and blood.
History of Smell in Media
Early efforts in theaters involved adding scents to performances in the late 19th and early 20th century.
Walt Disney considered scents for "Fantasia," but it was dropped due to costs.
Smell-O-Vision, introduced at the 1939 World Fair, allowed scents to be piped directly to seats.
Challenges of Smell in Media
Economic viability: High costs led to limited adoption in theaters and films.
Technical challenges: Problems with scent lingering, mixing, and synchronization with content.
Limited consumer demand and developer support potentially creating self-reinforcing cycles.
Modern Approaches and Challenges
AI technology aims to process game events to generate appropriate scents.
Modern systems like Game Sent and Oselia face limitations in scent variety.
Smell integration could potentially enhance VR gaming by adding subtle background smells.
Overcoming economic barriers and ensuring consumer appeal are crucial for success.
Conclusion
Immersive scent technology in gaming is in its nascent stages and faces significant challenges regarding cost, technical implementation, and consumer interest.
Like early VR, scented gaming may see limited initial uptake, with future potential hinging on practical and user-friendly solutions.