Switch between modes with the dropdown at the top left or by pressing Tab.
4. Adding and Manipulating Objects
Adding Objects
Toolbar > Add Cube/Cylinder/Cone/Sphere
Use Shift + A to open Add menu for more objects.
Moving, Rotating, Scaling
Move Tool: Move objects (shortcut: G for grab).
Rotate Tool: Rotate objects (shortcut: R).
Scale Tool: Scale objects (shortcut: S).
Can constrain transformations to axes using X/Y/Z after invoking the tool.
5. Practice: Building a Cookie Scene
Creating the Cookie Base
Add a Cylinder: Hold Shift when scaling for a perfect circle.
Scale the Z-axis: Use Scale Tool or shortcut.
Smooth Edges: Right-click object > Shade Smooth.
Rename: Double-click in Outliner, set name to ‘cookie’.
Adding Chocolate Chips
Add a UV Sphere (via Shift + A).
Scale and Move: Size and position on the cookie.
Shade Smooth: For smoother appearance.
Duplicate Chips: Shift + D to duplicate, then move as needed.
Making a Tray
Add a Cube: Scale to tray size.
Edit Mode (Tab):
Select top face.
Inset Tool (I): Create smaller face inside.
Extrude Tool (E): Lower the face to make a rim.
Arranging Objects
Move and align the tray and cookie so the cookie sits on the tray.
Adjust views as needed for precise placement.
6. Applying Materials and Colors
Cookie Material
Select cookie > Properties > Material (bottom icon) > Add new material.
Set base color (use eyedropper to match reference image color if desired).
Switch between Wireframe/Solid/Material Preview/Rendered modes for shading previews.
Chocolate Chips Material
Select one chip > Add new material > Set dark chocolate color (eyedropper for reference).
Select all chocolate chips (Shift select) > Ctrl + L > Link Materials to apply color to all.
Tray Material
Select tray > Add material > Choose tray color.
7. Lighting the Scene
Default Light: Can delete and add a new one.
Add Light (Shift + A): Select Area Light.
Adjust Position, Power, and Temperature:
Move above scene, increase power (e.g., 800), set temperature (e.g., 4000K for warmth).
Position and rotate light for best effect.
8. Rendering Your Image
Camera View: Press Numpad 0 or click camera icon to enter camera view.
Adjust camera position using “Lock Camera to View” in the sidebar (N > View).
Compose the shot, then unlock the camera.
Render Settings:
Properties > Camera icon > Set render engine (Eevee or Cycles).
Set device to GPU if available.
Render Image: Top menu > Render > Render Image (F12 shortcut).
Save Image: Image > Save As.
9. Wrap Up
You have created and rendered your first Blender project: a 3D chocolate chip cookie scene with tray and lighting.
Practice using the tools, shortcuts, and interface features to become more comfortable.
Let your creativity guide you to further Blender adventures! If you want more tutorials, leave suggestions or questions in the comments and consider subscribing.