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Blender Tutorial for Beginners (2025)

BY u6dwl
July 28, 2025
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Class Note: Blender Fundamentals - Creating a 3D Chocolate Chip Cookie

1. Introduction to Blender

  • Blender is a free, open-source 3D creation tool for modeling, animation, sculpting, and rendering.
  • It is used by both beginners and professionals, and is available on Windows, macOS, and Linux.

2. Getting Started

  • Download Blender: Go to Blender’s official website and click the download button.
  • Installation: Install like any other app.

Initial Setup

  • After launching, close the splash screen by clicking outside the box.
  • Preferences Setup:
    • Edit > Preferences > Interface:
      • Adjust Resolution Scale to suit your interface size preference.
    • System > Cycles Render Devices:
      • Select your GPU for faster rendering if available.
    • Memory & Limits:
      • Set Undo Steps to a higher value (e.g., 100) for more flexibility in undoing changes.
    • Save preferences for future projects.

3. Blender Interface Overview

Main Panels

  • 3D Viewport: Center area where all creative work happens.
  • Toolbar (Left): Contains tools for object manipulation (move, rotate, scale, etc.).
    • Show/hide with T.
  • Outliner (Top Right): Scene manager; lists all objects and allows renaming/hiding.
  • Properties Panel (Bottom Right): Adjust object properties, materials, modifiers, etc.
  • Sidebar (Right of 3D Viewport): Adjust transform properties; toggle with N.

Navigation

  • Rotate View: Middle mouse button.
  • Pan: Shift + Middle mouse.
  • Zoom: Scroll wheel.
  • Gizmo: Visual tool for orbit, pan, zoom; can click X/Y/Z for specific views.
  • Shortcuts:
    • Numpad 1 (front), 3 (side), 7 (top).

Modes

  • Object Mode: Move/scale/rotate objects.
  • Edit Mode: Change object geometry (vertices, edges, faces).
  • Switch between modes with the dropdown at the top left or by pressing Tab.

4. Adding and Manipulating Objects

Adding Objects

  • Toolbar > Add Cube/Cylinder/Cone/Sphere
  • Use Shift + A to open Add menu for more objects.

Moving, Rotating, Scaling

  • Move Tool: Move objects (shortcut: G for grab).
  • Rotate Tool: Rotate objects (shortcut: R).
  • Scale Tool: Scale objects (shortcut: S).
  • Can constrain transformations to axes using X/Y/Z after invoking the tool.

5. Practice: Building a Cookie Scene

Creating the Cookie Base

  1. Add a Cylinder: Hold Shift when scaling for a perfect circle.
  2. Scale the Z-axis: Use Scale Tool or shortcut.
  3. Smooth Edges: Right-click object > Shade Smooth.
  4. Rename: Double-click in Outliner, set name to ‘cookie’.

Adding Chocolate Chips

  1. Add a UV Sphere (via Shift + A).
  2. Scale and Move: Size and position on the cookie.
  3. Shade Smooth: For smoother appearance.
  4. Duplicate Chips: Shift + D to duplicate, then move as needed.

Making a Tray

  1. Add a Cube: Scale to tray size.
  2. Edit Mode (Tab):
    • Select top face.
    • Inset Tool (I): Create smaller face inside.
    • Extrude Tool (E): Lower the face to make a rim.

Arranging Objects

  • Move and align the tray and cookie so the cookie sits on the tray.
  • Adjust views as needed for precise placement.

6. Applying Materials and Colors

Cookie Material

  • Select cookie > Properties > Material (bottom icon) > Add new material.
  • Set base color (use eyedropper to match reference image color if desired).
  • Switch between Wireframe/Solid/Material Preview/Rendered modes for shading previews.

Chocolate Chips Material

  • Select one chip > Add new material > Set dark chocolate color (eyedropper for reference).
  • Select all chocolate chips (Shift select) > Ctrl + L > Link Materials to apply color to all.

Tray Material

  • Select tray > Add material > Choose tray color.

7. Lighting the Scene

  • Default Light: Can delete and add a new one.
  • Add Light (Shift + A): Select Area Light.
  • Adjust Position, Power, and Temperature:
    • Move above scene, increase power (e.g., 800), set temperature (e.g., 4000K for warmth).
  • Position and rotate light for best effect.

8. Rendering Your Image

  • Camera View: Press Numpad 0 or click camera icon to enter camera view.
  • Adjust camera position using “Lock Camera to View” in the sidebar (N > View).
  • Compose the shot, then unlock the camera.
  • Render Settings:
    • Properties > Camera icon > Set render engine (Eevee or Cycles).
    • Set device to GPU if available.
  • Render Image: Top menu > Render > Render Image (F12 shortcut).
  • Save Image: Image > Save As.

9. Wrap Up

  • You have created and rendered your first Blender project: a 3D chocolate chip cookie scene with tray and lighting.
  • Practice using the tools, shortcuts, and interface features to become more comfortable.

Let your creativity guide you to further Blender adventures! If you want more tutorials, leave suggestions or questions in the comments and consider subscribing.

    Blender Tutorial for Beginners (2025)