Purpose: VRR technology addresses screen tearing issues in gaming.
Function: Synchronizes monitor's refresh rate with the GPU frame rate.
Historical Context
Pre-VRR: Screen tearing occurred due to mismatch between monitor refresh rates and GPU frame rates.
Vertical Sync (V-Sync): Previous solution that locked GPU frame rate to monitor refresh rate, but could cause stuttering if the frame rate fell below the refresh rate.
How VRR Works
Adaptive Technology: Adjusts the monitor refresh rate dynamically to match GPU output.
Limitation: Potential tearing if frame rate exceeds monitor's maximum refresh rate; can be mitigated with FPS cap settings.
Types of VRR
VESA Adaptive Sync: Open-source VRR solution at a driver level.
AMD FreeSync: A version of Adaptive Sync certified by AMD.
Nvidia G-Sync: Proprietary solution with extra Nvidia hardware built into the monitor.
G-Sync Compatible: Adaptive Sync without hardware, tested by Nvidia.
G-Sync Ultimate: Includes HDR support and advanced processing.
Compatibility
Cross-Brand Support: Newer G-Sync monitors with hardware work with non-Nvidia GPUs.
Adaptive Sync: Works with most modern GPUs.
HDMI 2.1: Integrates VRR similar to Adaptive Sync.
Additional Considerations
Motion Blur and Ghosting: VRR can be susceptible to these issues.
Caused by variable pixel transition times.
Requires extra processing for compensation.
Conclusion
G-Sync Hardware Advantage: Provides enhanced processing to reduce motion blur.
Buying Decision: Depends on personal preference between minimizing screen tearing and the cost-effectiveness of Adaptive Sync monitors.
Note
If interested in reducing OLED burn-in, refer to additional video content on pixel cleaning.